(About)

About me

I'm Tahmidul Fahim, also known as Karambit: a professional UI/UX designer with 9 years of graphic design experience and 6 years in UI/UX.

(01) Who I am

I'm Tahmidul Fahim, a professional UI/UX designer, and Karambit is my in-game name and gaming alias. I bring 9 years of graphic design experience together with 6 years of UI/UX work, designing the menus, HUDs, inventories, passes and stores that players use every day.

I've also spent 2 years outside of Roblox, working on Steam-published games. I've worked for Maximillian, the publishers of FRONTLINES and FRONTLINES VERSUS, and for IX Studios, Inter Studios and a number of other studios.

I've worked on and shipped more than 75 games. I'm open to new projects: send me a message and let's build something.

(02) Experience

  • 9Years of graphic design
  • 6Years of UI/UX
  • 75+Games shipped
  • 650Projects completed
  • 550Satisfied clients
  • 2Years on Steam-published games

(03) Honorable games I have worked on

  • Anime Reborn

    101M+ visits

  • Ultimate Fishing Simulator

    35.8M+ visits

  • Rob A Place

    29M+ visits

  • Multiverse Tower Defense

    7.2M visits

  • Football Legacy 2.0

    548K+ visits

  • Edo Legacy

    Upcoming

Visit counts are as recorded on my previous website.

(04) Studios I have worked with

  • Maximillian

    Publishers of FRONTLINES & FRONTLINES VERSUS

  • IX Studios

  • Inter Studios

    UI/UX Designer · 2023 – 2024

  • The Shark Forge

    Lead Game UI/UX Designer

  • Snailpace Games

    Lead Game UI/UX Designer

  • Zenoverse

    Lead UI/UX Designer · 2024 – Present

  • EasyDev Studio

    Lead UI/UX Designer · 2024 – Present

  • Previse

    Chief Brand Officer · 2024 – Present

  • Aqua

    UI/UX Designer · 2024 – Present

  • KULTGFX

    UI/UX Designer · 2024 – Present

  • Koss

    Indie games studio (outside Roblox)

  • Zenetic eSports

    Junior Graphics Designer · 2021 – 2022

(05) My ventures

(06) What I do

  1. 01

    Game UI/UX

    Main menus, HUDs, inventories, passes and stores designed so players can read them at a glance and enjoy using them.

  2. 02

    Roblox

    Interfaces and systems for Roblox experiences, from cartoon-style battlepasses to inventories and lobbies.

  3. 03

    Unreal Engine

    Menus and prototypes brought into Unreal Engine, so the design is tested where players will actually see it.

  4. 04

    Unity

    Interface and gameplay prototypes in Unity to check that every screen works with the game around it.

(07) Tools I work with

  • Figma
  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe XD
  • Roblox Studio
  • Roblox Lua
  • Unreal Engine
  • Unity
  • WordPress

Let's work together