(About)
About me
I'm Tahmidul Fahim, also known as Karambit: a professional UI/UX designer with 9 years of graphic design experience and 6 years in UI/UX.



(01) Who I am
I'm Tahmidul Fahim, a professional UI/UX designer, and Karambit is my in-game name and gaming alias. I bring 9 years of graphic design experience together with 6 years of UI/UX work, designing the menus, HUDs, inventories, passes and stores that players use every day.
I've also spent 2 years outside of Roblox, working on Steam-published games. I've worked for Maximillian, the publishers of FRONTLINES and FRONTLINES VERSUS, and for IX Studios, Inter Studios and a number of other studios.
I've worked on and shipped more than 75 games. I'm open to new projects: send me a message and let's build something.
(02) Experience
- 9Years of graphic design
- 6Years of UI/UX
- 75+Games shipped
- 650Projects completed
- 550Satisfied clients
- 2Years on Steam-published games
(03) Honorable games I have worked on
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Anime Reborn
101M+ visits
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Ultimate Fishing Simulator
35.8M+ visits
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Rob A Place
29M+ visits
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Multiverse Tower Defense
7.2M visits
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Football Legacy 2.0
548K+ visits
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Edo Legacy
Upcoming
Visit counts are as recorded on my previous website.
(04) Studios I have worked with
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Maximillian
Publishers of FRONTLINES & FRONTLINES VERSUS
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IX Studios
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Inter Studios
UI/UX Designer · 2023 – 2024
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The Shark Forge
Lead Game UI/UX Designer
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Snailpace Games
Lead Game UI/UX Designer
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Zenoverse
Lead UI/UX Designer · 2024 – Present
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EasyDev Studio
Lead UI/UX Designer · 2024 – Present
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Previse
Chief Brand Officer · 2024 – Present
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Aqua
UI/UX Designer · 2024 – Present
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KULTGFX
UI/UX Designer · 2024 – Present
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Koss
Indie games studio (outside Roblox)
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Zenetic eSports
Junior Graphics Designer · 2021 – 2022
(05) My ventures
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BHOOGIS ↗
Chief Operating Officer · 2024 – Present
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Talegates Interactive ↗
Dhaka, Bangladesh
(06) What I do
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01
Game UI/UX
Main menus, HUDs, inventories, passes and stores designed so players can read them at a glance and enjoy using them.
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02
Roblox
Interfaces and systems for Roblox experiences, from cartoon-style battlepasses to inventories and lobbies.
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03
Unreal Engine
Menus and prototypes brought into Unreal Engine, so the design is tested where players will actually see it.
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04
Unity
Interface and gameplay prototypes in Unity to check that every screen works with the game around it.
(07) Tools I work with
- Figma
- Adobe Photoshop
- Adobe Illustrator
- Adobe XD
- Roblox Studio
- Roblox Lua
- Unreal Engine
- Unity
- WordPress